![]() ↳ EE2 files, modding, maps, testing, etc.Describe Invalid Selection Game Ranger Failure.↳ > - Public Screenshots, Media Files & Playback.↳ > - General Talking about the "TOP" clan.↳ ~eW` & ~eWA` members who left / got kicked.↳ ~eW` & ~eWA` - CLAN WAR Against |.GM.| &.↳ ~eW`~>FORUM - "Easy Win Clan" related forums.↳ EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.↳ Ministry of Game Affairs of the Empire Earth II Community.The Aztecs, Mayans, Incas can play version 9.3. If you carefully read the description of the mod EE4, it says that the Aztecs, Mayans, Incas - you can play only 13-15 epoch. Siege in EE4 very strong, so they are so expensive. The price includes the Siege tech point - this is normal. "And I dont know how to remove tech point requirements for units like seige weapons." The player is very difficult without an army to defend the city. This forces the player to keep his army, do not spend all the units at once. In the original EE2 defense consists solely of castles, outposts, walls.Įndless destruction of fortresses, outposts - bored already 10 -20 battle. In EE4 of Defense to army, forts and outposts go by the wayside. "The build restrictions I was talking about defensive structures"Ĭomputer AI is in the same position as you. I didnt know it was uk I had ordered it on amazon. When I tried to install american english patches on it. Because I have ordered a english gold vesion before the cd and case looked different then a regular aos. The gog is probably american english which is why it wont work for you. ![]() But I just edit the unit production speed in the gameplay options and make a custom game pace. I like the realistic mod but the only issues I have with it is that unit production speed is too fast and the ai is not that agressive but other than that its fine. I do like the school system of your mod beter then the economic structures of the realistic mod but his mod does not have the issues I listed. Also the reason why ur alt alt throwers throw canonballs is because when you edited the unit for it you put the effects as canon ball 03 when the vanilla game says spears.I havnt done a thorough play through of the mod but thats what I have noticed. But its fine ill just keep playing regular aos. I think its in the technode file but when I try to remove it the game crashes. And I dont know how to remove tech point requirements for units like seige weapons. My problem is the meso american race is messed up. The build restrictions I was talking about defensive structures and things like barracks but thats not a problem for. Not sure whats wrong then I know it works for gog english version. The recently released unofficial patches for EE2 and EE2X are:ĮE2X Empire Earth II: The Art of Supremacy - Unofficial patch 1.1ĮE2 Empire Earth II - Unofficial patch 1.3īut my unofficial patches are compatible with all mods for Empire Earth II 1.2 and AOS 1.0, so it cannot be the problem. After installation you have to clear temporary files on your disks (use for it Windows tools), than you have to reload computer.I deleted myconfig.cfg and myconfig_EE2X.cfg but still doesn't work. There is no guarantee this modification will work with the official campaigns.ĥ. Copy folder “graphics_130” and “textures_130” and paste it into your folder Sierra/Empire Earth II/zip. Also copy config_EE2X.cfg and paste it into folder of game.ģ. Copy files from folder “Aips_ee2x” and paste it into Aips_ee2x folder in game directory. EE2X_db, and EE2X_hdrs.zip please paste this file into ZIPS_ee2x directory.Ģ. STEP #2 – If you are reading these documents then you unzipped a package. Make a backup of your EE2X_db file and Aips_ee2 folder and put it somewhere else on your computer.
0 Comments
|